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Twisted_Code

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Everything posted by Twisted_Code

  1. Ever since a certain piece of malware hit the Modded Minecraft community last June, I've been intermittently (though more frequently in the past week) getting "MaliciousInboundSocket" when trying to use AuthMe, a Minecraft mod for refreshing your authentication session with Microsoft/Mojang's account servers. I get wanting to protect me from more malware of this type, and I guess there MIGHT be cases where localhost-localhost sockets are malicious, but this is obviously not one of those cases. I've looked around a bit in my Malwarebytes control panel for a way to add an exclusion for my own IP address, as GENERALLY I don't have malware already on my system (I am USUALLY careful, e.g. checking code signing certs before installing things), and the specific attack I think this detection is meant to block didn't work that way anyway. However, thus far I have not found a way to do this, and have to fall back on temporarily disabling RTP when I got to use the affected callback. Note: operative words are in bold. I am well aware these are, even for me, only "generally" true; if I were infallible and immune to social engineering, I probably wouldn't need your software, thanks for making it <3.
  2. I'm not sure I understand... are you saying that it thinks Don't Starve Together is trying to treat that other server as part of a torrent network? Doesn't steam exclusively handle downloads on behalf of games running under it?
  3. that didn't seem to address my question. I'm talking about connecting to game servers within a game that's already downloaded. The game has a list of public game servers. Your reply seemed to be about something else. (Although, for what it's worth, I did not know steam used a torrent/swarm-style download network, so I still learned something new.)
  4. Why do I get connection blocked warnings while browsing public game server lists on Don't Starve Together? Someone else posted a thread about this a while back, and I was wondering WHY it happens, since I don't quite feel comfortable saying "oh this seemingly severe warning is normal. don't worry about it". I assume it's because the server list causes those IP addresses to be pinged (an outbound connection), but if that's all it is, is there any way I can suppress the warning without disabling the protection? I get maybe 10 or 15 of these per refresh from this game.
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